- Julian Gold. Object-Oriented Game Development. Addison-Wesley (Harlow, 2004)
- Foley, van Dam, Feiner, Hughes. Computer Graphics: Principles and Practice, second edition. Addison-Wesley (Reading, 1997).
- Watt, Policarpo. 3D Games: Real-Time Rendering and Software Technology. Volume One. Addison-Wesley (Harlow, 2001). (Angavs tidigare som kurslitteratur och är ett acceptabelt substitut.)
- Watt, Policarpo. 3D Games: Animation and Advanced Real-Time Rendering. Volume Two. Addison-Wesley (Harlow, 2003).
- Bourg. Physics for Game Developers. O'Reilly (Sebastopol, 2002).
- Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. Morgan Kaufman (San Fransisco, 1999).
- Stroustrup. The C++ Programming Language, third edition. Addison-Wesley (Reading, 1997).
- Gamma, Helm, Johnson, Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley (Reading, 1995).
- Akenine-Möller, Haines. Real-Time Rendering, second edition. A.K. Peters (2002).
2005-09-07
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