2005-09-07

Litteratur för varje spelutvecklares bokhylla

  • Julian Gold. Object-Oriented Game Development. Addison-Wesley (Harlow, 2004)
  • Foley, van Dam, Feiner, Hughes. Computer Graphics: Principles and Practice, second edition. Addison-Wesley (Reading, 1997).
  • Watt, Policarpo. 3D Games: Real-Time Rendering and Software Technology. Volume One. Addison-Wesley (Harlow, 2001). (Angavs tidigare som kurslitteratur och är ett acceptabelt substitut.)
  • Watt, Policarpo. 3D Games: Animation and Advanced Real-Time Rendering. Volume Two. Addison-Wesley (Harlow, 2003).
  • Bourg. Physics for Game Developers. O'Reilly (Sebastopol, 2002).
  • Eberly. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. Morgan Kaufman (San Fransisco, 1999).
  • Stroustrup. The C++ Programming Language, third edition. Addison-Wesley (Reading, 1997).
  • Gamma, Helm, Johnson, Vlissides. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley (Reading, 1995).
  • Akenine-Möller, Haines. Real-Time Rendering, second edition. A.K. Peters (2002).

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